Uncharted creator Amy Hennig broadcasts studio centered on ‘rising streaming platforms’

Uncharted creator Amy Hennig broadcasts studio centered on ‘rising streaming platforms’

Probably the most notable writers in video video games has a brand new dwelling. At present, Skydance Media introduced a brand new inside studio that can be helmed by Amy Hennig, finest identified for her work on the Uncharted sequence. Hennig can be joined by veteran EA producer Julian Beak, and the pair is constructing a brand new workforce in San Francisco with the aim of making narrative-focused video games on “rising streaming platforms.”

Skydance, which is finest identified for its work on movies like Annihilation and, most lately, Gemini Man, says that the brand new workforce can be tasked with shaping “the way forward for interactive media.” Whereas no video games have been introduced, right here’s a high-level description of what Hennig can be engaged on:

Designed to succeed in players and non-gamers alike on rising streaming platforms, new story-focused experiences — crafted as an interactive sequence — will make use of state-of-the-art laptop graphics to supply the visible constancy of tv and movie, however with an lively, lean-in expertise that places the viewers within the driver’s seat.

There’s no phrase but on after we may see what that may appear like, nor on which platforms it is likely to be accessible.

Hennig is thought for her work at Naughty Canine the place she served as a author and director on the Uncharted sequence; previous to that, she labored at Crystal Dynamics on the Soul Reaver franchise. Most lately, she was at EA, engaged on a story-driven Star Wars title, which was sadly placed on maintain final yr.

“Julian and I are thrilled to be a part of the Skydance inventive workforce, and excited to companion with Skydance to discover this new frontier in leisure whereas pioneering new methods to inform immersive tales by expertise,” Hennig mentioned in a press release. “Our aim is to create inviting and revolutionary experiences with the excessive manufacturing values and visible constancy that may set the usual on this new media panorama.”

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